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Old Aug 31, 2007, 12:52 PM // 12:52   #121
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Default Also a role playing issue

Well of course it´s not that important and you can monk in many other ways, but I think it´s true that Seed of Life has not been nerfed but simply deleted from the monks skill list and so there is no Sunspear skill for monks anymore which is quite unfair for those who tried to max this title.

Also it was a replacement for Aegis which has been deleted as a monk skill as it is imho now a Paragon skill. This has an impact on the classical role player profile of a protecting monk who should have a skill that gives the whole party some benefit when storming into a battle. But for this he must stay out of aggro range of the enemies in order not to break prematurely the tanks aggro. Now both skills Aegis and Seed of Life have been changed into melee character skills, giving the Paragon new possibilities (well at least when they are honest enough to also transfer Seed of Life to the Paragons skill list).
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Old Aug 31, 2007, 01:02 PM // 13:02   #122
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bah why killl Pve skills i dont care that me monk is overpowered
its PVE right ?
or what i need the max sunspear title to get a max of 5 sec
that just BAD i can see any reason to make it max i mean ..sunspear point you need for ?? spell that are Nerfed ? i say BAH
its player vs some scrips en ai routines i dont really care for balance ...pvp now that is something els balance all you can or need but Dont touch me pve

makes me wana throw up in a box end send it to ANet
damn shame and i just bought Gwen
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Old Aug 31, 2007, 01:32 PM // 13:32   #123
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@ Avarre

LOL, ok so I apologize about what I said about the mesmer thing. Thats what I get for posting after being up for 21 hours. My primary argument still stands though. Your still making PvP arguments for a nerf to a PvE skill that many people had to spend countless hours getting, that skill is now almost useless as is. You still have no concept of the PuG perception out there for Paragons either. I still think you live in a different world then 95% of the player base that does not have your skill level. Furthermore you don't have to PUG for HM.

These two skills have been out months now helping people with hard mode. The Armor nerf was irritating enough. Why now ANET just before GWEN release.
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Old Aug 31, 2007, 02:12 PM // 14:12   #124
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Quote:
Originally Posted by GloryFox
My primary argument still stands though. Your still making PvP arguments for a nerf to a PvE skill that many people had to spend countless hours getting, that skill is now almost useless as is.
You'll get to rank 7 Sunspear, maybe 8 through normal progression of the game if you do the quests and take the blessings whenever possible. TNTF, and Seed of Life, were/are still strong skills with those levels of sunspear. If anyone choose to grind to rank 10 for that slightly stronger skill I doubt you were going to notice any significant changes to the flow of battle. Let's also not forget that anyone who was around when they first introduced the skills were going to be rank 8 since that was the cap before then.

Quote:
You still have no concept of the PuG perception out there for Paragons either. I still think you live in a different world then 95% of the player base that does not have your skill level. Furthermore you don't have to PUG for HM.
It doesn't matter what the PuG perception is of paragons, you're still going to die to pugs with or without super-powered skills. I was hero/henching before PvE skills as my paragon, when Hardmode was first introduced, and even now after this change. It's significantly easier to play a paragon with a full AI group, since the only challenging part of playing a paragon is getting as many green dots in your bubble as possible. Why anyone would want to pug as their paragon is beyond me, unless you want to make the one task they have a challenge.

The only areas I can't hero/hench are the ones that I take one or two other humans along so we can have a full hero party. These areas being elite missions or FoW/UW, and why you would want to PuG the most difficult areas in the game doesn't make a whole lot of sense. PuGs wouldn't have such a bad reputation if they were succeeding the majority of the time now would they?
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Old Aug 31, 2007, 03:12 PM // 15:12   #125
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it's a pve skill........................................

why nerf this skill?

ridicolous
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Old Aug 31, 2007, 03:38 PM // 15:38   #126
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Lol, yeah, why nerf PvE skills? Shouldn't the whole game be ludicrously easy?

They nerfed the PvE skills because the game should have challenges, and the skills were so overpowered that it wasn't. At least the PvEers can't blame the PvP community this time Good on the nerfs.
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Old Aug 31, 2007, 04:13 PM // 16:13   #127
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Quote:
Quote:
Originally Posted by Epinephrine
Lol, yeah, why nerf PvE skills? Shouldn't the whole game be ludicrously easy?

They nerfed the PvE skills because the game should have challenges, and the skills were so overpowered that it wasn't. At least the PvEers can't blame the PvP community this time Good on the nerfs.
as i said earlier the farmers will implode when the PVE ONLY nerfbat strikes because they will not have PVP to blame only a truly over powered PVE skill being hit by the PVE NERFBAT

this implosion will only increase as more skills are adjusted so set out the ear protectors
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Old Aug 31, 2007, 04:25 PM // 16:25   #128
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Yeh lets make the game challenging. Lets nerf Protective Spirit; For 1...5 seconds, target ally cannot lose more than 40% max Health due to damage from a single attack or Spell. Whilst at it, lets also make it so you have to be a attain a certain rank in some PVE non grind title. That should make it fun. Oh my bad, Protective Spirit isn't a PVE only skill, ah well I tried. I think I need to come up with better designed PVE only skills.

Please for a moment consider the usefulness of the skill as it stands currently and in all honestly try and answer; is a PVE skill such as Seed of Life worthwhile equipping when it costs 10 energy an lasts for a meagre 4 seconds with nongrinding rank 8 title? If your answer was a YES then please, and I do mean, please equip it on your monk every time you leave a town or an outpost and do show us a video or two of it used on a regular basis.
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Old Aug 31, 2007, 04:31 PM // 16:31   #129
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Quote:
Originally Posted by Avarre
Yeah, because monks don't have divine favor already in every build.

Prot bond was a PvE nerf, I don't know what you're talking about calling it PvP? I was referring to the fact that skill balance was based around skills used at their maximum potential, and those were two examples (prot bond at extremely high prot attrib, multiple skills used for spiking). I gave two examples to show that this method of balance was not dependent on the gametype.

Gein : Go ahead with that mentality all you want, you're causing your own problems. The fact is, admitted by you as well, that better players aren't affected by this.
Gein? I wasn't causing my own problems and what mentality.I am not affected by this at all and I might have been wrong about the prot. bond nerf.What makes you think you know so much about a Monk since you don't play one?There is only real 2 attribute lines that work well with Devine Favour and that is Devine Favour it self and Healing some skills from Protection and Smiting work better but anyone can use those.

Like I said I wasn't causing my own problems and if some Monk skills get a balance it is not because they are overpowered it is because of the rampant abuse in PvP.

To all the others I never noticed a change in Seed of Life after testing out lastnight.I still see the same numbers come up so this us some what of a hoax by the OP as there are no update notes to back it up.Seed of Life has not been nerfedI will believe it if I see the update notes.
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Old Aug 31, 2007, 04:35 PM // 16:35   #130
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Quote:
Originally Posted by Age
To all the others I never noticed a change in Seed of Life after testing out lastnight.I still see the same numbers come up so this us some what of a hoax by the OP as there are no update notes to back it up.Seed of Life has not been nerfedI will believe it if I see the update notes.
Uh...what?

I'm not sure if that's ignorant or paranoid.
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Old Aug 31, 2007, 04:36 PM // 16:36   #131
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Quote:
Originally Posted by Age
To all the others I never noticed a change in Seed of Life after testing out lastnight.I still see the same numbers come up so this us some what of a hoax by the OP as there are no update notes to back it up.Seed of Life has not been nerfedI will believe it if I see the update notes.
I assure you this is not a HOAX. I myself have equipped the skill earlier today and noticed the difference. If you don't believe it, go ahead load Seed of Life. Also check: http://wiki.guildwars.com/wiki/Seed_of_Life
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Old Aug 31, 2007, 04:36 PM // 16:36   #132
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Quote:
Originally Posted by Age
To all the others I never noticed a change in Seed of Life after testing out lastnight.I still see the same numbers come up so this us some what of a hoax by the OP as there are no update notes to back it up.Seed of Life has not been nerfedI will believe it if I see the update notes.
http://gw.gamewikis.org/wiki/Game_updates
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Old Aug 31, 2007, 04:37 PM // 16:37   #133
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Here you go: http://gw.gamewikis.org/wiki/Game_updates

Seed of Life: reduced duration to 1..5 seconds; increased recharge time to 25 seconds.
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Old Aug 31, 2007, 04:39 PM // 16:39   #134
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Maybe they'd like to fix some HM places where some mobs have skills that require weapons that they don't even use?

But nope, they nerf skills that they added.

And if they think it was overpowered now, why did they make it the way it was?

Maybe think for 20 seconds BEFORE making any new skills...
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Old Aug 31, 2007, 04:46 PM // 16:46   #135
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Quote:
Originally Posted by Zinger314
Uh...what?

I'm not sure if that's ignorant or paranoid.
Ok.3 in a row that is enough but I still find the skill very usefull although I am not sure about hard mode as I don't play it.If I saw the note right it said increased the duration of the skill that meaning more.I would still say Aegis is better than this although I still laugh at the ear shot of it.Monks don't have shouts only thoughts.
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Old Aug 31, 2007, 04:55 PM // 16:55   #136
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Sorry - didn't bother to read much farther than the first few posts but all I have to personally say is that there is no such thing as "overpowered" skill in PvE. Who gives a rat's arse how strong a PvE only skill really is - IT'S PVE.

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Old Aug 31, 2007, 05:01 PM // 17:01   #137
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Quote:
Originally Posted by elk
Sorry - didn't bother to read much farther than the first few posts but all I have to personally say is that there is no such thing as "overpowered" skill in PvE. Who gives a rat's arse how strong a PvE only skill really is - IT'S PVE.

elk
Umm, because otherwise the game is no fun?

If there were a PvE skill that said "When this is activated you kill all enemies in earshot. If in a mission you get masters. Gives +400% movement speed and invulnerability for running." it'd be pretty clearly dumb, so you are obviously wrong about there being no such thing as overpowered.

Since there is such thing as overpowered, a line must exist.

Seed of Life was too powerful - it rendered tough missions easy. They're meant to be tough.
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Old Aug 31, 2007, 05:04 PM // 17:04   #138
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Quote:
Originally Posted by Epinephrine
Umm, because otherwise the game is no fun?

If there were a PvE skill that said "When this is activated you kill all enemies in earshot. If in a mission you get masters. Gives +400% movement speed and invulnerability for running." it'd be pretty clearly dumb, so you are obviously wrong about there being no such thing as overpowered.

Since there is such thing as overpowered, a line must exist.

Seed of Life was too powerful - it rendered tough missions easy. They're meant to be tough.
Don´t use the skill then. Your choice!

Because of the inability of some players to not use a skill they think is overpowered, the skill should be removed from the game?
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Old Aug 31, 2007, 05:05 PM // 17:05   #139
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On the one side, I think this was a bad nerf. Instead of killing the skill, they could have just reduced its heal per hit by reducing the DF bonus to 2 or 1. that would still be worth bringing.

I have, thus far, avoided using it. The conditions and poor uptime for the skill combine to make it rather lousy unless chained by multiple monks. its not worth the slot when I can have healing seed to prot the tank, and keep the team up with proper agro and placment.

On the other side: LoL at some of the PvEers. its always been: PvP nerfs PvE! I'm sorry to laugh; I'm sure its not funny from your point of view, but at least you can't blame THIS skill balance on us

GGs
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Old Aug 31, 2007, 05:07 PM // 17:07   #140
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Quote:
Originally Posted by Epinephrine
Umm, because otherwise the game is no fun?

If there were a PvE skill that said "When this is activated you kill all enemies in earshot. If in a mission you get masters. Gives +400% movement speed and invulnerability for running." it'd be pretty clearly dumb, so you are obviously wrong about there being no such thing as overpowered.

Since there is such thing as overpowered, a line must exist.

Seed of Life was too powerful - it rendered tough missions easy. They're meant to be tough.

......

No fun for who? If the answer is you, then simply don't use the skill. It is really funny how people don't grasp the concept of not using something that makes the game too easy for them. Then they go on to use some silly real life analogy (not yo in this case) about how they wouldn't cripple themselves. Well if you wouldn't cripple yourself, why ask someone else to cripple you? It was just a really dumb nerf, no ifs about it. Who cares if it made the game really easy for some people, it's their prerogative to play how they want. Why is it such a concern of yours how other people play? It's not PvP, it affects you in no way. If it lessens your experience, you have the choice to NOT use it. GG though Anet, way to RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO your pve playerbase.
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